Once I know how to code cooldowns they will be in the game :D For now there are windups! Changes to health: Gives tera 107 health and gives the killers their amount of health example: Scratchcat = 400 hp Their heal is decreased to 25 seconds windup/cooldown and heals by 20 health now instead of 15! Invisibility: decreased windup/cooldown by 1 second and added 2 seconds to duration.
Some extra changes. Medkit now only shows your healing for 1 second instead of the current. these will be put in the next update!