Look inside the face sprite for the base codes; the number that the variable changes by affects the speed of the sprite. The number that is multiplied by (cos/sin of y) affects how tall or lower the sprite moves. to rotate left, do [rotate 90+(cos/sin of (y) * z)] to rotate right, do [rotate 90-(cos/sin of (y) * z)] y is what your variable is, aka the orange blocks/circles. z is just the input; no fancy coding blocks or anything.
will be making changes to code and/or test more. This project is educational to my understanding of sin/cos. also funny note; I'm learning this as we're being taught functions in my math class lol edit: I LEARNED HOW TO MAKE ROTATION LOOK NORMAL The code is very easy once you test and experiment with it. Trust me bro