wasd-move arrows-look I wanted to see if making the project bare-bones helped with speed. All options and features like textures, distance-shading, fancy floors and even draw distance limits are completely removed in the code to reduce the amount of comparisons. All variables are local, but I don't know if that helps. All of the code is nested as much as I could make it, and it's hellish and unsightly, but it bears vast efficiency. With this mindset, I was able to achieve ~10 FPS on a school Chromebook, with full intent of achieving more.