Space to switch slides Here's some elaboration on some of the stats! vitality is how much damage an RHG is able to take and still be able to fight dexterity is how well an RHG can use a weapon that isn't theirs adaptability is how fast an RHG could get used to a certain approach in a fight (for example, noticing patterns in attacks, periods of time the opponent could be vulnerable, weak spots n stuff) experience is how many attacks, techniques and approaches they've seen before, you can guess from this how else experience works control is how well one can use their own powers and keep them in check