My entry for @ShyGuyGames87's Mario Fangame Contest! Read the instructions and Notes and Credits while it loads. --> Controls: Arrows, Z = Throw Fireball, X = PowerJump, X on World Map = Enter Level You can change it in settings to SNES controller scheme, but it may not work as well. Venture through 3 tiny worlds, and eventually fight Bowser at the end to save Mario! The art style is all made by me, and it kinda shows. I really like it sometimes but it is also kind of loopy or cartoony. You will automatically go to the next world after beating the castle!!!
If the UI or physics feel familiar, It's because this is a HEAVILY, HEAVILY modified version of the engine I made for my project SMAv4 (which releases soon btw!). This game had 70% of it's work done from 9:00 PM on the 15th to 2:00 AM on the 16th, so I cut it very close. This is the finished product, everything is as polished as possible but there are definitely gonna be a few issues that fall through the cracks to be completely honest. Each level was handmade by yours truly! Technically the engine from @griffpatch, but it has 14,000 blocks more than his part 20 fully completed tutorial