(13+) recommended due to violence and blood. ~ Controls are in the project (and for the love of god, PLEASE read how to select your items.) ~ If you're still confused about some things in the game, look down below. HOW TO USE THE LOAD OUT MENU: SURVIVORS: The survivors use their ability 1 & 2 keys to select their abilities. They also use their left/right moving keys to navigate. You may have up to 2 abilities, as well as an ability marked with the word PASSIVE. Then when you're all set, press your jump key to ready up. HUNTER: Press your Left/right moving keys to navigate. Press your SHOOTING key to select an item. Press your ABILITY key to head on to your next section of abilities. You can have a weapon, ability and perk. Press your jump key to ready up. PHASES: Phase 1 - Survivors get 30 seconds to hide somewhere. The hunter has to close their eyes until its phase 2 (indicated by a beeping sound.) Phase 2 - The hunter must hunt the survivors, using their load out to assist in completing this task. Survivors on the other hand work together to survive this phase, utilizing their abilities. Phase 3 - Survivors now have a BIG opportunity to kill the hunter, or they can just survive until time runs out. The hunter still has to hunt them all. Q. Why does this game feel so much more different from the first? A. Honestly, the first had LOTS of balancing bugs and game play that I honestly didn't enjoy. So this game attempts at being far more balanced and engaging. Q. Why do I get slowed when I fall from heights? A. Because it's a mechanic for survivors to encourage being smart about where you're going. Q. How come I can't stun for long in Phase 3? A. To make it not too easy to finish the Phase. Q. Why do I get less max health when I'm revived? A. So a teammate can't easily heal back the HP you lose when you get downed. Q. Why can't I jump at times? A. Probably because of the jump cool down mechanic. Q. Why can't I select an ability A. Most likely someone already has it equipped.
Summer changes: SURVIVORS: - Added Guided Missile as an offensive ability. ~ Reworked Team Boost. ~ Replaced Glide with Air Dash ~ Speed radius now increases jump height instead of removing jump cooldowns. + Spring's boost can be either vertical/horizontal now. ~ Spring can now only be used if you press your jump key on it. - Overcharged abilities can now be destroyed in a singular attack + Buffed Flashbang's cool down 30s -> 20s. ^ - Nerfed Flashbang's damage 4 -> 3. + Buffed Cloak's cool down 50s -> 40s. ~ Ballistic now reduces your overall speed in your second life instead of reducing your max health. - Nerfed Bandages heal amount 25 -> 20. - Nerfed Bandages overheal amount 50 -> 40. - Bandages no longer compensates its cool down when collected by the Hunter + Buffed Bandages cooldown 40s -> 30s. ~ Dispenser now heals 5HP/s ^ Significantly buffed it's range - Nerfed Haste i-frame buff from 1.5s -> 1s. - Tank no longer prevents reduced Max HP - Reduced overall i-frame duration for survivors from 1.5s -> 1s. ~ Removed the slowness debuff when you reached your last life. ~ 2 Player mode now gives the survivor their 2nd life. HUNTER: ~ Added the Grenadier's Choice. ~ Added the Airstirke ability. ^ After a while, the selected area will explode, heavily damaging all survivors inside! + Reworked the cooldown for ALL abilities as well as completely reworking Shadow Essence. - Removed the drone to free up space (And because it was very annoying) - Hunter now moves faster outside of chase ~ Replaced Vitality's immunity to knock back with being able to move while stunned + Vitality now heals you per hit on phase 3. ~ Bruiser no longer reduces i-frame duration but rather slows down survivors after their initial speed boost from being hit. + Confidence Boost can now extend survivor cooldowns on hit - Confidence Boost no longer heals you per hit in phase 3. + Agility now enables gliding + Removed Bruiser's ability cooldown penalty - Made bear traps easier to spot - Made bear traps easier to destroy + Buffed every gun's speed multiplier. - Nerfed every gun's damage amount to make survivors feel tankier + Raised base stun immunity by 2 seconds (this also applies to Vitality). ~ Updated Weapon descriptions. ~ Now plays a distinct guitar sound when your ability can be activaed. GENERAL: - Added new map: Orchestra - Survivors now damage the hunter by being near them instead of double tapping left/right keys ^ In exchange, damage has been lowered from 10 -> 8. - Reworked blood physics aswell as the model. ^ Blood now remains until the game ends to make rounds feel more immersive. REPORT ANY BUGS YOU FIND IN THE COMMENTS BELOW!!! Thanks to Rich_path for helping with some coding and the transitions Some music taken from: Neodoesmoosic michimoomo Waleter fearless Tags: Player Player