Tellus Created by rift7 - - - - - Tellus is a high-quality raytraced earth viewer; it attempts to mimic the real-world earth instead of using post-processing effects to make it look better. It uses a separate ground texture and cloud texture moving at different rates and a rough speed of 10 seconds = 1 earth day. It uses standard lambertian diffuse and blinn-phong specular highlights for the renderer and uses real high-quality textures from SolarSystemScope. It also uses a rough atmospheric scattering approximation and uses Schlick's Fresnel formula Feel free to give feedback!