messing with the sliders does stuff
i did a complete overhaul of the previous tile display thing the zoom feature is now centered with the values staying where they need to stay one weird thing i noticed when messing with the aspect ratio, though, is that instead of perfectly centering the tiles at the center of the stage, it always looks like its locked in the top-left corner. this is because the rendering engine starts in the top-left corner of whatever the aspect ratio is. idk if this is gonna be a major concern in the future or really something i should care about but ill let time tell one thing i didnt really like about this overhaul is, if you look in the code, there are now two scrolling variables (scrollx and scrolly) instead of one like in v0.1. this does save up on some headaches and math, but i do have this strange aversion to an excess number of variables (hence why "returning list" exists) and i like to minimize them as much as i can. however, if i want to take this engine in the direction i want to take it, i feel like two scrolling variables will be a lot easier and save up on some time the next thing i wanna tackle is a scrolling feature with the values adjusting accordingly, meaning that the more you scroll right, the more the x value for the tiles will increase, vice versa and the same for the y value