First AYS I've made using the engine I had compiled. Still a work in progress. I've been trying to find a strange problem with the system I used to make one chart handle giving outputs to more than 1 enemy character at once because it causes characters to hold an animation without dropping it and I can't figure out what would cause it. Playable in TurboWarp! https://turbowarp.org/1392501268?size=630x360
- Soda Engine for note handler and hold notes - https://scratch.mit.edu/projects/872789193 - Notes reprogrammed from @awesomeal82 's playable remnant - https://scratch.mit.edu/projects/1097911890