Key Info: *While in Game use [WASD] or [Arrow Keys] to move *Click the blue arrows for next and previous page of castles *Bad guy shoots your page number of bullets.(yep, theoretically you have to survive 75 seconds with the bad guy shooting 10 bullets to 'win'!) All though there size it determind by the page number *Survive 5*Castle number seconds (top left going right, left of next row below, resets at each page. Collecting Gold: Every castle that you own produce gold, to collect this gold click on the collect button under that castle. You can also click on the castle themselfs. Buying Castles: To buy castles click on them while you have more gold than the yellow number and you will have a chance to win it (see how to win castles). How to Win Castles: Once you click on a castle you will start the actualy gameplay, you-person with blue shirt on enemy-person with red shirt on dont touch the black walls or the enemy for as long as you can. once you have survived long enough ((Nth castle brough +1)*5 seconds) the game will stop and you will have your castle. If you do touch anything you lose the game and the money you used for a chance to win the castle. With the new feature of the enemy shooting at you, avoid that bullet *Shooting your page number of bullets, these bullets go in a -45 to 45 degree angle besides one which fires straight forward. Info on Castles: they produce 1 gold every (1/*number*) seconds they DO have storage and can become full they DO produce gold while you are playing to win castles they can have diferent ratios to storage:production speed
All ideas, sprites and coding one by me @ItsASpaceThing ,dont use code or sprites without permission. This game can begin to actually become hard as you progress through it. Please Share : https://scratch.mit.edu/projects/139262590/#fullscreen Like it? Reccomend it to be featured here: https://scratch.mit.edu/discuss/topic/198735/ Want more? If you want to play more of my games, click here for all of my 'best' projects: Updates: *First castle added *Enemy added *3 new castles added *Page system ready for 10 pages (15 on each=150) *13 new castles added (4-15) *Money display working *Page number display working *enemy shoots *page number* of bullets *Change in suvival time (Nth castle on page*5 seconds) *Bullet size is now changed based on page size (%=400/Page number) *Changed bullet costume (can be reverted)