/ Spies / 1/1 Spymaster - In charge of all the spies, they are the boss. They give out missions to the spies and are in charge of the whole shabang. They don’t go on missions themselves, but they are in charge of assigning missions, keeping the spies in line, and protecting the world. 1/2 Spymaster Bodyguards - You are in charge of protecting the spymaster. Basically just a normal agent who was assigned to protect the Spymaster. The Spymaster is your boss. 3/10 Case Officer - In charge of a group of spies, to give them their messages directly and keep a closer eye on them than the Spymaster does. They don’t do field work, they basically monitor the spies they are given, make sure they aren’t double agents, plan their missions, and stuff like that. The Spymaster is your boss, so it’s kind of like second in command but there are a bunch of seconds. 1/10 Field Protection - Protects your team on their missions, has been trained to be strong, durable, and ready to risk everything to save their team. They are trained in martial arts and basic w3@p0ns training, get a lot of gadgets, and they fight along side their teammates during any battle. Your case officer is your boss. 4/10 Point Man - Close combat is your strong suit, you usually lead in the fighting and use short/medium range gadgets like d@gg3rs and sw0rds and such. Your case officer is your boss. 1/10 Marks Man - Range combat is your strong suit, and you usually are posted somewhere on the nearby premises of your mission or near the missions main destination. You usually use long range gadgets like sn!p3rs and 3xpl0s!v3s. Your case worker is your boss. 1/10 Sleeper Agent - Stays undercover in the place of the mission ahead of time to plan out the main logistics of the mission and map out points on the mission. They meet up with their team for the mission and guide them through everywhere and such. Your case worker is your boss. 0/10 Intelligence Analyst - Processes all the data and such of the mission and feeds it to their teammates in the field. They stay in the spy headquarters and manage all the plans, information, and resources the team gets, and talks your team through the whole mission. Your case worker is your boss. 3/5 All Rounder - Go out on the field by themselves, or in a group of single field agents, and they usually deal with the smaller things. Are kind of an all rounder, and they aren’t specifically good at any one thing, just average at everything. They are usually undercover, just hanging out and being sent to nearby missions that need backup. 3/3 Specialist - Very good at one specific ability. Kind of like a secret weapon for the spies, and they only go out on few missions, usually just chilling nearby a mission in case the team needs them or hanging out at the spy base. (Please list their specific ability.) The Spymaster is your boss. / Villains (just evil versions of the spy roles.) / 1/1 Mastermind - Basically the spymaster, but for the villains. In charge of making sure they are all in line and such, and are all doing evil. 2/2 Mastermind Bodyguards - You are in charge of protecting the spymaster. Basically just a normal agent who was assigned to protect the Spymaster. The Spymaster is your boss. 0/10 Evil Case Officer - In charge of a group of spies, to give them their messages directly and keep a closer eye on them than the Spymaster does. They don’t do field work, they basically monitor the spies they are given, make sure they aren’t double agents, plan their missions, and stuff like that. The Spymaster is your boss, so it’s kind of like second in command but there are a bunch of seconds. 0/10 Evil Field Protection - Protects your team on their missions, has been trained to be strong, durable, and ready to risk everything to save their team. They are trained in martial arts and basic w3 training, get a lot of gadgets, and they fight along side their teammates during any battle. Your case officer is your boss. 2/10 Evil Point Man - Close combat is your strong suit, you usually lead in the fighting and use short/medium range gadgets like d and sw0rds and such. Your case officer is your boss. 0/10 Evil Marks Man - Range combat is your strong suit, and you usually are posted somewhere on the nearby premises of your mission or near the missions main destination. You usually use long range gadgets like sn!p3rs and 3xpl0s!v3s. Your case worker is your boss. 0/10 Evil Sleeper Agent - Stays undercover in the place of the mission ahead of time to plan out the main logistics of the mission and map out points on the mission. They meet up with their team for the mission and guide them through everywhere and such. Your case worker is your boss. Continue
0/10 Evil Intelligence Analyst - Processes all the data and such of the mission and feeds it to their teammates in the field. They stay in the spy headquarters and manage all the plans, information, and resources the team gets, and talks your team through the whole mission. Your case worker is your boss. 0/5 Evil All Rounder - Go out on the field by themselves, or in a group of single field agents, and they usually deal with the smaller things. Are kind of an all rounder, and they aren’t specifically good at any one thing, just average at everything. They are usually undercover, just hanging out and being sent to nearby missions that need backup. 3/3 Evil Specialist - Very good at one specific ability. Kind of like a secret weapon for the spies, and they only go out on few missions, usually just chilling nearby a mission in case the team needs them or hanging out at the spy base. (Please list their specific ability.) The Spymaster is your boss. / Police / 1/1 Chief of police - wanting to stop the spies, not knowing some of them do good. In charge of all the police officers. 1/1 Deputy - Second in command to the Chief. Kind a just the same as the chief, but less power. The chief is your boss. 1/15 Officer - Goes out when there are any reports of spy activity and tries to bust them. Can have two trainees max, the Chief is your boss. 0/30 Trainee - Learning to be an officer, not as experienced as the officers, but learning to be. The Officer you are assigned to is / other / 2/5 Hitman - hired to k!\\ people, can be hired by anyone for anyone. If you have any other ideas for roles, please comment and I will check it out!