How to Play: • Objective: Navigate through the different stages—like the "Skeleton Catch" mini-game—to collect items and increase your score tracker, "Candies In Total". • Gameplay Dynamics: Avoid hazards while checking out distinct backdrops like the Pumpkin Clicker or the Haunted House. The game utilizes a scary audio track ("Scream2") that triggers automatically during certain game phases.
Notes • Variable State Management: The score engine automatically hides the "Candies In Total" overlay during transition scenes (such as the Pumpkin Clicker, Haunted House, and Scary Scene) to keep the layout uncluttered. • Asset Lineup: The active game elements coded into this project architecture include individual sprites for a Candy Bar, Pumpkin, Door, Skeleton, and the phantom entity Phantesin. Credits • Code & Concept: Developed entirely within the Scratch ecosystem by me, known for creating community projects like Luigi's Mansion: Scratch Edition and Zombie Nightfall Siege. • Audio: Incorporates built-in systemic platform sound files, including the "Scream2" audio file used for background jumpscares.