Like Conway's Life, except there are live cells which die in 1 move. They are only seen as "alive" from orthogonal directions. A live cell with 1, 4, or 5 neighbors will die in 2 moves, everything else is the same as normal Life. Already found some interesting behavior. For instance the T tetromino is a glider. Most soups just stay as random soups though (This was an issue I faced when trying to create the ruleset for this)