Custom totem :D Looks bad in your inv if you have a small gui, tho. I had to make it in torch, convert it from a .svg to a .png using a quick vibecoded file converter (I had to change a few things to make it so it wasn't a low quality image when the covert was done so u cant say I had put no effort into it and the code is slop), download the x64 java ver of faithful 26.2 file, and swap out the totem_of_undying.png with the doodle also named totem_of_undying.png and then I was done. So now it looks like a mini me is watching what ur buildin and who ur pvping and will save you by exploding whe ya die. Im thinking of updating it later so that when you pop, he is doing a remake of the mario death icon as he spins around. Or I may js ad a bit of shading to the item so that it looks nicer. the sides that makes it 3d is glitch as the engine that Mojangles made isn't built to render a round 3d model causing what looks like thin random threads where it can render the 3d shape to show up on the sides. 5 mins later after writing description UPDATE: its not that at all!, The pixels are smoothed out and some of them are clear at the edges from when they were converting. I'm going to try again and make the drawing bitmap before I do. Another update again: IM A FOORKIN GOOBER BRUH, turns out when you bitmap a vector and download it, it becomes a .png bro. I js wasted memory on our ai pc that my dad was using to make a vibecoded (not slop bc I did put effort into it and changed some stuff) program For those wondering why I couldn't js use a .svg file, Minecraft cant read .svg files. All textures are a .png file as its the quickest to read for mc. If you were to try to use a .svg on just about any version, it will show as the missing file texture.
Lags out a ton if I drop a few bc of how high quality it is.