JelloPhish my goat hope you don't mind me tweaking your code even if I really didn't change. anything at all anyways basically I js added a block that refreshes your dash as long as you're in the water to match what vanilla Celeste does (inside the player sprite) and I added water on and off switches inside the code inside the core springs sprite I js added some really silly message blocks that tell the water to turn on if the cold switch is on, and for it to turn off if the hot switch is on I had this idea recently to create this new small little map that would most likely use water for 90% of the time, utilizing a lot of core switches and wallbounces in order to clear gaps you couldn't normally as I said JelloPhish my goat probably not sunset harvest related though and I probably will show an example of how water switching could work I'm pretty sure i've seen this in a SJ map somewhere before