Rotate the triangle around the hexagon to dodge the incoming shapes, and survive for as long as possible. Phone/Tablet is supported. A + D, J + L, or left and right arrow for movement and menu selection. Space/Click to start and restart the level. Green flag to return to level selection. Game might run slow, use this link if its too slow: http://phosphorus.github.io/app.html?id=140096676&full-screen=true
Replica of "Super Hexagon" by Terry Cavanagh. It is one of my favorite games of all time, and if you like this project, I highly recommend purchasing it on steam, the app store, or at his website: https://www.superhexagon.com/ Also greatly inspired by and used Textures from "Super Hexagon" by novice27b (Please Check it out!): https://scratch.mit.edu/projects/54931060/ Used code from "Triangle Filler - speed test" by Jamohyperturbopro: https://scratch.mit.edu/projects/12504085/ All Music is by Chipzel, and Hexagon song is called "Courtesy", Hexagoner song is called "Otis", and Hexagonest song is called "Focus". -----------------------Upcoming Fixes/Additions--------------- Update 6/2023: Made this 6 years ago and forgot how all the spaghetti code is wired together, so no updates unfortunately. This project helped me learn the importance of having a roadmap at the start of work, and how comments and OOP principles are useful Fix walls not moving up properly after death Improve color transitions between levels Settings including sound, quality, etc. Ability to return to level selection without green flag Leaderboards Endless mode (After hyper hexagonest) Better UI Level up sounds and progress bar Colors for hexagonest Fix wall generation distance after some patterns Add Mirroring of patterns for more variety