Green ship uses WASD and C to fire Blue ship uses IJKL and N to fire. Controls are very similar to this game's technological basis, "Totally Not An Asteroids Clone" The orange walls will block your shots but not your ship. ========== Recent Changes ========== Fixed stopping the ship and cleaned up some legacy code/variables from TNAAC, built possible engine for ship selection (would be easiest to implement in single player, however)
Designed, drawn and programmed by: Martin "Totally A Human And Not A Robot" McIntosh Special thanks to Elias Furst for help with the Math Technological systems derived from "Totally Not An Asteroids Clone" also by me. There may be extra information there you wish to see. Similar in style and concept to the hilariously named game "ROCKETSROCKETSROCKETS", which is worth a try if you really like this TO DO: Add scenery/obstacles of some sort (kind of there now, not great) Add ship select menu (basically: different speeds, weapons, etc) Remove faff/extra backgrounds Add endgame