This is a "joint animation engine" I made for @Rosyda. If you have any questions, please comment them below! This could be useful for animations where characters have, well, joints on their arms and legs and such As you can see, each part of my little stickman moves individually, but also stays with the rest of the little guy Created January 25, 2017 (1/25/17) - Loved and Fav'd by @Rosyda I made this somewhat easy for the users of this engine. If you can find the "When green flag clicked" script in the top-right, you can see that it mostly consists of custom blocks. -The list deletion stuff simply resets everything -The "Add limb" will add a part of the body. You need to specify the name of the limb, it's starting position, what part of the body it should attach to, and the name of the costume you want it to use. -The "Rotate limb" will rotate the specified limb a certain amount of degrees. -The "make clones" will make each individual body part. -The "update positions" will calculate the new positions of each part if any were rotated. -The "tick" broadcast will have the clones update their positions, rotation, and costume (I plan on adding a costume change function)