TASK: In this version of the Speedy Bug, the bug should get a point when it touches the muffin. It should lose one of its lives when it touches the frog. The frog should move around in a prearranged programmed manner as it guards the bug. Variables created should include: "speed", "lives", and "points". When the bug touches the muffin, it should not only receive a point, but should be automatically moved back outside the zone or area guarded by the frog before it can touch the muffin again.