>>>This Project is no longer under development<<< This is a simple plane shooter game. How to play: Select your plane, the plane follows the mouse and you can use the left mouse button to shoot. Dodge enemy fire and try not to crash into there planes. You get points for every plane you destroy. Harder planes are worth more. When your Health hits 0 you loose. Health does not regenerate. Shields lower the damage you take and regenerate over time. Opponent Planes: -Plane: Normal life and Attack -Duel Plane: Med Life, Slow attack but has duel guns -Bomber: High Life, Slow Attack but has bombs that deal direct damage (bypasses shields) Power ups: Heal: Heals 2 health unless at maximum hp. If at maximum hp you get extra points. Speed Boost: increases movement speed. Attack speed: increases attack speed until max is reached. Shield Booster: Boosts maximum shield by 1 and regenerates shield by 3. Can only boost shields up to 10.
I created this simple game to test out a entity spawn system that would allow clones to create more clones. This allows me to create clones that can spawn other clones without overriding the parent clone or causing bugs in the parent/child clone. TODO: -More power ups Change Log: -v1.2.1 12/14/2019: Remade the Laser costume as it was not showing up in scratch 3.0. -v1.2 3/05/2017: -Changed item spawning -Attack boost item now boosts by 0.15 instead of 0.2 -Added in new Playable plane, Tri-Plane -Maximum shield lowered from 12 to 10 -v1.1 2/14/2017: -Reduced amount of opponents on the field. -Increased spawn rate timer from 6 to 7 -Added in 1 new opponent plane: Bomber -Added in 1 new opponent attack: Bomb -Harder planes do not start spawning until 25 seconds in instead of 20 -Changed item spawn time and chance. -Added in Shield Booster Item: Increases maximum shield by 1 and regenerates shield by 3. Maximum Shield increase is 12. -v1.0 2/5/2017: Inital game. 2 planes to choose from, 2 opponent plane types. 3 power ups.