1. Press the green flag to start the project.
When the monkey and the group of fish are moving at the time time it is a good example of parallelism in programming. When the fish and the money are talking to each other it is a good example of sequence in programming, because the none of the messages can be skipped and the next message can not be show unless the previous message is displayed. When the viewer is given the option to chose the fate of the situation it's a good example of looping because a question is being asked and you can not continue with the game until one of the solutions is picked. Credit goes to SMILEY1339 for first creating this scratch project so I could visualize the process of these three computer programming structures.