This game is an endless game inspired by Undertale's innovative bullet combat system. You must avoid a series of attacks which progressively get harder. This game was surprisingly easy to code. All that I have to do now is add more attacks. I probably won't work on this as much because I have another project I want to work on, as well as yet another that is based off of this.
Release: There is one game mode, with a single playable character and five different attacks (pellets, fast pellets, tracker, spears, and beam). There is a sixth attack coded (ricochet) but it was removed because it caused too many bugs. The player has ten HP which is displayed in a bar in the top left. You do NOT have to click the green flag to restart.