>>>This Project is no longer under development<<< [Scratch is buggy, so some costumes are distorted, or do not have the correct size] The Town is under attack. Gobo was chosen as the hero of the town. You must travel out of the town and kill the monsters to Protect & Defend the town. Press the green flag to start. The story will play and then some buttons with numbers will appear. Press the button for the wave set you want to player. As you beat wave sets new sets will be unlocked. Attacks: Sword: key = A, Energy cost = 1. A basic attack Laser: key = S, Energy cost = 5. A projectile attack Energy Blade: key = D. Energy cost = 8. A energy blade appears. Spin: key = F, Energy Cost = = 9. A attack that spins your sword around you. As you kill monsters you will level up. When you level up you will get stronger. When leveling up you will also get a temporary Life and Energy Regeneration bonus. Max Level is 10. Power ups will appear on the screen randomly and will only be on screen for a few seconds. If you touch the power ups you will get a boost. Some power ups heal or give you energy, others increase your max life and energy. Some also increase your attack damage. Monsters will come at you in waves. Every so many waves the waves will stop for 10-20 seconds. This will allow you to regenerate some life and energy. During this time your regeneration will be boosted. Monsters: Ghost: Damage: Low, Life: Low, Speed: Slow. Despawns Ghoul: Damage: Med, Life: Med, Speed: Slow. Despawns Bat: Damage: Low, Life: Low, Speed: Fast. Does not depsawn Dragon: Damage: High, Life: High, Speed: Med. Deals bonus damage when breathing fire. Despawns Monster Butterfly: Damage: Low, Life: Low, Speed: Fast. Weekends health regeneration until killed. Does not depsawn Red Dragon: Damage: High, Life: High, Speed: Fast, Deals bonus damage when breathing fire. Does not depsawn Ice Dragon: Damage: High, Life: High, Speed: Fast, Permanently slows you when attacking you. Witch: Damage: Med, Life: Low, Speed: Fast. Can shoot projectiles.
This is based of the dodge games that I made for Code Club. You can see the original games and older versions in the Dodge Studo. This project was not made for Code Club but if you want to see more code club projects check out Upcoming Updates & Features: -More Waves -New Monsters -New AI's -More Items -More of the story will be reveled/worked on -Higher maximum level [as waves are added in] Version 1.4.5: 4/28/2017 -Added in GoToPlayer custom block for Weapons/Powers. This allows for more control for determining how weapons go and act with the main character sprite. -Removed unused code. Version 1.4.4: 3/03/2017 -Removed some unused Code. -Tweaked GUI -Attack cool-down increased from 5 to 5.2 -Attack cool-down level up decreased from -0.3 to -0.35 -Laser duration increased from 32 to 34 (loop count) -Reduced bonus xp at the end of level 6 and 7 to 5,5 from 6,7. -Made the first and second wave easier. -Attack Cool-down has been re-included into the level reset code. I don't know how it was removed. -Added in a Effects list to handle effects placed onto the player Version 1.4.3: 2/12/2017 -Re-did power up code. -Power ups no longer give bonus xp unless its a experience tome -Power ups no longer randomly spawn -Health packs give more life from 5,10,15 to 10,15,20 -kills required to level up increased to 18 from 15. -kill/level multiplier increased from 2.5 to 2.6 -New Power up: Anhk, Permanently increases health by 5, and heals by 5 -A attack boost power up now spawns towards the end of wave 4. -Changed attack boost power up costume -Removed unused costumes from some sprites Version 1.4.2:2/10/2017: -Bug Fixes: Fix hp regen/hp check turning off after first death. -Bug Reported by: A_Geeky_Jawa Version 1.4.1:2/8/2017: -Bug fixes for monsters not despawning upon death of the player. -Remove some needed code. [More code cleanup coming soon] -Minor Changes Version 1.4: 2/7/2017: -Implemented a new Clone/Entity Spawn System -Ghost, Ghoul & Dragon gain + 5 bounus life on higher levels. -New AI's, new AI layout. -Re-structured monster code to work with new AI -Better Suport for Effects and abilities for monsters -Better Monster Spawn Blocks -Spawn Amount -Spawn at location -Monsters can now do ranged attack. [Thanks to the new Spawn System] -New Monsters: -Ice Dragon: Less health then the red dragon but does more damage. Has the Icy Breath Attack. -Projectle Monsters: Special monsters summoned/lunched by other monsters -Added in witch, can summon projectiles -New Effects: -Icy Breath: when taking damage from a monster with this effect you will perminetly get your movment and attack speed slowed down -Added in monster workspace. This will be mainly for the creation of AIs. -Redid all waves to work with new spawn system. Streemlined waves to make the game better. There are now 7 waves. -Added in bonus xp. Gain bounus xp for colecting powerups and Compleating a wave -Added in Experience Tome item: grants bounus xp when used. -Increased player life to 30 from 25, increased energy from 35 to 40 -Increased kills/exp needed to level up -Increased all monsters max life by 2 -Energy Packs have had there energy increased by 5. (pack 1 energy 5 to 10, pack 2 energy 10 to 15) -Increased length of level up regeneration. Decreased hp regen under level by 1, increased energy regen while under level up by 1. (hp 5 from 6, energy from 4 to 5. Length from 3 to 4) -increased duration of items by 20. [From 60 to 80] -Natural spawn time of items increased by 5 seconds. [from 40-120 to 45-125] -Bugfix: Items now add onto your score upon use