Use the WASD or arrow keys to look around the "world".
This is a project meant to be the first step necessary to build a roguelike in scratch: A persistent tile-based world. I might remix this myself later to add the next steps: 2: Logical world generation(an actual dungeon rather than just random blocks everywhere) 3: A player character, limited field of view. 4: Items, skills, abilities, attributes. Gameplay. 5: Enemies. Included in its own line because of the complexity of this subject, mainly because of the necessity of pathfinding AI. I don't expect to be able to build 2-5 in Scratch for a while, sadly, but maybe you can. If you're ridiculously skilled or such.