WASD/arrow keys = movement space = fire e = auto fire, e again to stop c = auto spin, c again to stop >[-]< 1 = health regen [decreases time to do super regen, adds extra healing] 2 = max health [increases health cap up to 50%] 3 = body damage [increases touch damage] 4 = bullet speed [increases speed of your bullet] 5 = bullet health [instead of just fading, bullets will travel up to an additional 35 steps before fading] 6 = bullet damage [increases damage dealt per touch] 7 = reload [lowers cooldown between shots] 8 = movement speed [lowers decay of your movement to up to 90% decay resistance. Decay of 0 means hand off key = no movement] You have to reapply these points after upgrading to smasher because of a glitch that fires your character into (X: 6.178328715267634e56; Y:7.1748963264286e72)
This is an updated diep.io game. It includes solutions to the two main issues in my previous emulation: too many sprites for both bullets and upgrades. Includes Home Screen. Mouse over a tank to see my personal build for it. Just remember not to tell anyone else the build directly. As in text them "Psssst. This Endy person uses 4,4,5,4,4,4,4,4 for their auto smasher." Something never before seen, it is a SINGLE SPRITE that handles ALL the BULLETS in ALL DIRECTIONS!!!! *give me credit if you backpack the script for use in your own game