I have been seeing alot of people with 'gravity' projects were they use velocity to pull the character down... But I took that to a whole new level by adding wind resistance, actual earth gravity(9.8 m/s/s) and I also have added a little timer to show you the difference with and with out the air resistance. The part where it is "close" to real gravity is that I did not use a 3 dimensional object and that I did not calculate the surface area(almost impossible on a 2d object) and that I do not know the exchange from pixels to meters... But I think I did a fairly nice job and I hope people will start incorporating this into their games and simulations.