A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity ———————————————————————————— Original text engine by @djpro ————————————————————————————
v0.18.8 changelog GENERAL COMBAT > scripted mage shield effects on monsters & on player >> keep holding q to activate shield >> shield will drain MP while active >> monsters will be pushed out of the way (but not into the town) > fixed bug where mage & elf could fire ranged attacks behind them by moving the mouse during the attack animation > fixed bug where knight would damage enemies at wrong point in animation > fixed bug where knight special attack did not work on enemies that had just been damaged > reduced shield blocking time & shield cooldown duration ARMOURED TROLL > updated armoured troll costumes > armoured troll can now only be hurt while he is attacking >> will probably make attacking animation slower / longer to make it easier to land a hit on the armoured troll in future updates SKILLMENU > fixed bug where skill menu costume would update just a second too late when clicked > fixed bug where clicking below the skill menu confirm button didn't refund skillpoints (mouse x & mouse y were accidentally swapped) > added ability to hold down mouse to continuously spend skillpoints > sound effect for "no skillpoints left to spend" is now used for cancelling your skillpoint investment instead OTHER > slightly optimized inventory resizing > reduced inventory border size to prevent buff costume overlap > reduced wait time after using the teleport dev command > slightly optimized forest and dforest background switching > optimized and improved timing of background switching to "white" when choosing your class