In this challenge, Vibot, Scratch, and their friends play a game of table hockey. You are Team Blue and you control Scratch (WASD), Pico (arrows) and Nano, the goalie (space bar). EN: https://scratch.mit.edu/projects/146655561/ FR: https://scratch.mit.edu/projects/136979543/ (* Before beginning the challenge, don’t forget to remix the project by clicking on "Remix"!) Step 1. Play! Try out the game. If you want to win, you need to score five goals. Try to identify the main programming errors or bugs that are in the program. Step 2. Modelling On a sheet of paper, list the bugs that need to be fixed. For each bug or programming error, explain, using your own words, how you will manage to fix it. Then, explain, using Scratch terms (ie. include the types of coding blocks that you will need), how you will fix the problem. When you have successfully pointed out the bugs and their solutions, you can start programming. Step 3. Fix the program Four characters are immobile. By drawing on the movements assigned to the other characters, find ways to make Vibot, Snowman, Dino and Mr. Creature move. Makes sure that the plays cannot move beyond their zones. Add an introduction to the program (for example, a “Start” button). You need five goals to win the game. Can you find an algorithm that will make the game stop once the player or the computer scores 5 points? The game does not include proper faceoffs. Can you fix this? Moreover, the transition between a goal and a faceoff is not realistic. Make sure you modify the script of this transition to make it more natural. There are other small bugs in the program. Fix them so the program runs well.