red: w-move forward a/d-steer s-shoot white: up-move forward left/right-steer down-shoot -touch the center circle to get points -touch the corner ovals to get hp -multi-colored walls are solid -single-colored walls are one-way doors how it should be played: after round one, players should switch between wasd and arrow keys for round 2, since the sides aren't the same. then switch back for round 3. play an even number of games.
Updates: Alpha 1.0 game is created. walls exist and each player has a bullet. hit the other player to win Alpha 2.0 hp exists, and a bullet deals 25hp capture point exists. you win by staying on that instead of killing eachother gain hp by touching the healing points 10 second respawn time Alpha 3.0 the walls are now sprite-based instead of color-based, so i can color the map properly. bullets can shoot through walls, but if you shoot through a wall, it makes the bullet weaker.