This project is an example of an advanced scrolling engine. The example is from Paper Mario: The Thousand Year Door, but you can use this engine to do whatever you want! This example includes movement, jumping, NPCs,and several different rooms. —————INSTRUCTIONS————— In this example, I used some easy-to-use, top-down RPG controls. Just use the Arrow Keys to move, Spacebar to jump, and A to talk to NPCs and to open doors. ————HOW TO USE THIS———— I've included some helpful comments in some of the sprites, but here's some important notes: Make a Room Segment costume by making a sprite, naming it XX, YY, R (X position [by segments], Y position [by segments], and Room Number), then putting it in one of these sprites: Non-collidable room segments (floors, etc) in World. Collidable room segments (walls, objects, etc) in Walls. Jumpable room segments (lines dividing platforms) in JumpDetect. Then use some code to either stamp (World) or clone (walls and JumpDetect) your room segment into the area. Areas are divided into Rooms, you can travel to different Rooms using Doors. Doors can be invisible (touch to travel), or be an actual door (press A to travel). NPCs are characters and objects you can interact with to talk to. ————NOTES AND CREDITS———— Credit to Nintendo for most of the sprites and sounds. Credit to me, @taco_360, for the text engine. LINK: https://scratch.mit.edu/projects/95546978/ Credit to me, @taco_360, for the scrolling engine.