Hello, Spy. Now that you are on site, I have permission to inform you of your assignment. Today is finally the day that four years of dirty work come to an end, and you can finally collect your reward. After weeding out counterintelligence tricks and traps, we've determined the Prime Minister's identity and location. He will be attending the East Grestin ball tonight, and your mission is to locate and assassinate him. However, you cannot do this immediately: there are some things we need you to do that cannot be done with the Prime Minister's dead body lying around. You'll need to do these first, and only then can you get to the coup de grace. Unfortunately, our operations have not been entirely unfound: an important phone call among our operators was intercepted by counterintelligence. Fortunately, they have not been able to determine your identity, but tonight's party will be watched. You'll be in plain sight the entire time, so you'd better step up your A-game. That is all. Good luck, Spy, and may lady luck favor you tonight. You've finally arrived, Cadet. Counterintelligence sweeps report that you've done this covertly - as expected of the secret police. After four years of speculation, we've finally gained a clue as to the whereabouts of the notorious Spy. A wiretap of enemy operators has revealed that he will be attending the East Grestin ball tonight, and only the dimmest wouldn't understand what this means. The Prime Minister will also be attending this very ball, and the Spy wants to see him to his grave. Unfortunately, we could not determine the identity of the Spy, but you're armed with the world's most accurate sniper - and the world's most watchful eye. You can see the entire party from where you're at. Search for suspicious actions from any of the guests - one might not be enough, but if the same suspect keeps appearing in questionable locations, he might just be the one you're looking for. Carefully align the shot, and put an end to his evil plans. Be careful, though: if you hit the wrong person, only god knows what chaos your mission - and career - would plunge into. So keep a close eye, a sharp mind, and don't mess up. Good luck, Cadet. The Spy must complete his assignments disguised as a partygoer, until he can execute his ultimate goal: the assassination of the prime minister. Deceive your opponent and blend into the crowd, throwing off suspicions until you execute your plans or the Overwatch shoots the wrong person. The Overwatch must find and separate the spy from the crowd of people, looking for suspicious activity until suspicions confirm to certainty. Then he takes the shot. Alternatively, fear the Spy into inactivity until time runs dry. Overwatch controls: Mouse - Move crosshair A - Highlight guest Z - Fire Spy controls: Arrows - Move P - Sabotage L - Operate/Refuse Drink Overwatch can highlight one guest. This guest will not disappear. Spy can sabotage the systems once. This will prevent the Overwatch from moving his crosshair.
Space to get rid of annoying thumbnail Achieve these as the Spy to earn points and determine the type of outcome: Complete four assignments Complete seven assignments Assassinate the Prime Minister Escape the ball alive Survive the hall of judgement >Types of outcomes< Utter Overwatch victory - 0 points Partial Overwatch victory - 1 point Borderline match - 2 points Partial Spy victory - 3 points Major Spy victory - 4 points Absolute Spy victory - 5 points >Spy tasks< Hide microfilm - In order for operation [REDACTED] to be conducted in the near future, some highly classified information must be hidden in the left wing library. Operate in the left wing to execute this. Steal intelligence - This ballroom is also used as a government building, and we need you to collect some infrastructural information in order to enhance our future planning. Operate in the back room to execute this. Blackmail ambassador - A foreign ambassador will be attending the ball tonight, and his home nation's cooperation is indispensable for our success in [REDACTED]. We've found some highly incriminating evidence that is directly linked to the ambassador, and we're sure that he'd help us if it meant keeping those secret. Operate in the ambassador's location to execute this. If another assignment is linked to his area, you'll execute this instead. This also takes priority over "Bug Waiter", should the Ambassador and him be in the same room. Bug waiter - We've found that the waiter serving the ball tonight has some very important connections. Plant a tracking device on him so that we may listen to conversations about his woes - and secrets. Operate in the waiter's location to execute this. If another assignment is linked to his area, you'll execute this instead. Install wiretap - We need a careful log on the events taking place in this building. Drop a little tracker to let us take a closer listen. Operate in the lobby to execute this. Inspect locks - There are some hidden riches in this building, and we'll need them to fund our operation. You don't need to steal these yet, but future agents will need a model of the locks to reference. Operate in the main room to execute this. Locate secret entrance - After you assassinate the Prime Minister, it is more than likely that entrance will be denied for any reason, which puts our future missions here in a tricky situation. Luckily, we suspect the presence of a secret entrance on the grounds, so you'll need to locate it and report it to our operators. Operate in the right wing to execute this. >>REPORT ANY BUGS!! PLEASE!!<< -As the Spy, you'll probably have to guess where you are and press buttons accordingly. Why? I can't make you visible to the Overwatch, who uses the same screen, can I? -As the Spy, a mere tap is enough to move. The Spy uses the same glide-based movement engine as the Guests, to prevent obvious suspicion due to strange movement. -The orange intersection is unique. If the Spy does not select a direction, he will enter the main room by default to prevent suspicion from standing still. This is not applied when approaching the point from the main room, in which case he will enter the right wing by default (really, why would you take such a roundabout route to the lobby?). -No guest will ever return to the red entrance, but the Spy will need to use the route to escape. -A waiter will walk around, offering drinks. It is very rare for a guest to refuse a drink, but the Spy may not have the time. -Flashing guests are performing something suspicious. However, this might not mean that they are the Spy. Heavily inspired by Spy Party, (it's basically spy party) so go check that out Dear god I need a graphics designer This is just awful You can't actually do everything yet kek fam