This is a derivative game. This means that there is technically only 1 unit providing each type of currency, but the higher tier units produce that smaller unit. Ex. Soldiers create $10 per second, Generals create 2 soldiers per second, Colonels create 3 generals per second, and so on. There are 2 types of currency, the workers and money. All units cost workers and money. You start with 1 nursery (produces workers) and $2.5K (so you can buy soldiers). The "buy" buttons on the side specify how much of an item you want to buy. Ex. If you click "Buy x10K," then you can buy 10000 things at a time. Legend of Large Numbers: K = Thousand M = Million B = Billion T = Trillion Qa = Quadrillion Qt = Quintillion Sx = Sextillion Sp = Septillion Oc = Octillion N = Nonillion Dc = Decillion and so on........
Inspired by Swarm Simulator, at https://swarmsim.github.io/ Music: Undertale Death by Glamour Version Records: 1.0.2 - entered alpha stage, switched war bases and armies, fixed nursery display bug, added countries, changed starting $ value to 2.5K, added instructions 0.4.6 - added extra side button for custom buy amount 0.4.4 - gave side buttons distinguishable texture 0.4.3 - added side buttons to get many structures at once, should be helpful for sacrifices included in previous update 0.4 - you must sacrifice some of the previous structure to get a higher tier one 0.3 - added warbases, also created variables for future updates, and released to public 0.1 and 0.2 - created bare essentials for later planned features