The second part to Machinery Mission 2! All the characters are unlocked! There were too many assets to make a complete game, so here is Part 2, the finale. Feel free to make any suggestions about the game in the comments below! There4 are in-game tips, but here are some anyway: T4y4pical "Arrow Keys to Move, Space to Shoot" mechanics as always. Us e the number keys to switch from Toa to Toa. The bar at the top RIGHT will show you which Toa is selected, as well as the order you obtain them. Ice is 1, Water is 2, Earth is 3, Fire is 4, Stone is 5, and Air is 6. The bar at the top LEFT shows your health. To pass a room, reach the blue portal, and be sure to have defeated ALL enemies first, as there is a glitch which may multiply more. In boss fights, the Boss will spawn a "swarm" of bad guys. Be sure to defeat the entire swarm before the next one comes, or the aforementioned glitch will occur. Each of the characters has his or her own abilities: The Toa of Ice can shoot in a curve, creating a force field while attacking. Note: Force field does not deflect projectiles but will hurt any who come near it. The Toa of Water can run fast at the price of shooting slow. She can also swim in water areas. The Toa of Earth can dig underground and run past enemies. The Toa of Fire has incredible triple-attacking powers. He is also immune to fire and lava. The Toa of Stone can dismantle walls with mechanical locks, but runs slow. (Easter egg: The walls have Matoran writing scribbled on them, like in part 1. See if you can find out what they say!) The Toa of Air can--unless you probably already know-- fly over unbreakable objects. As of now, you can control all 6 characters. This game uses Cloud Data, allowing you to save progress (unless-- I'm guessing-- you close the window or current tab you are in).
Golden Miru for Cloud Data programming inspiration, as before. Tessaract Studios and other sources for how to initially use platforming codes (This was when I was an early Scratcher, although as I have created more and more projects the coding has been a little more modified.) Biomediaproject for a majority of the music. Scratch for this amazing website and sfx W101, MNOG, VNOG, Bionicle Heroes, and Transmorpher 2 for background landscape ideas. Bionicle and the Lego Group for theme inspiration. Biosector01 for canon info on the EL of Earth. The capture-Matoran-and-Toa-part was made by me, though.