Fullscreen sometimes messes up the sprites. Click the flag twice! NOTE: This is just a preview. Some features may be broken or missing. ***Please read the note below.*** -=Note from creator=- Hello! This is just a preview of a game I was planning to make. But now it's been 2 years - or maybe more by the time you're reading this. I had too many ideas but no planning beforehand, and the project ended up cluttered and unfinished. I don't think I could ever finish it like it is now. I would share what I have so far, but it's barely functional, haha. If I ever finish, I will definitely share it! Just don't get your hopes up. If anything, I'd start over and do some planning first... Anyways, thanks for reading! I hope you can still enjoy this little preview (as incomplete or glitchy as it may be). -=Controls=- Arrow keys to move m to show the map Click to talk to a dragon 1, 2, 3, and SPACE to do battle moves i to show your inventory u to close your inventory Press and hold 6 while touching water to drink
-=CREDITS=- Thank you to @redtrueblue for inspiration! Her WOF game made me decide I wanted to do one too. I also got some inspiration from Warrior Cats: Untold Tales and Cattails. These games aren't about WoF, but if you play, they have similar ideas and concepts (thirst, hunger, health, the entire way you hunt is from WC:UT, so much more I can't even list it all)... So thank you Falcon Development and Beka. The dragon sprites here are traced and modified from Joy Ang's artwork. The rest of the sprites are by me. Also credit to Tui T. Sutherland for the original Wings of Fire books Just wanted to say that -=Music=- Light's Finale + Serenade on a Snowy Night - Falconstar, Skyleaf, and Flame Runner from untoldtales.proboards.com Intro Music: N/A (I might add some later ¯\_(ツ)_/¯) -=Update Log=- April 1, 2017 - Released! Hopefully Version 1 can get done soon :D October 2018 - yeah no that did not happen -=Notes=- -Yeah, there's no fighting yet, I get it -OH MAN THAT'S A LOT OF VARIABLES -I actually kept the number of broadcasts down this time -BUT SERIOUSLY HOW MANY VARIABLES DOES SOMEONE NEED -The lines on the Stronghold Map represent walls (also why in certain directions are blocked sometimes) -16 areas on the normal map + 25 stronghold areas -over 100?? sprites (well only 54 in the preview) Okay bye for real