Step 1: Mess with the variables. See EXTRAS below for details. Step 2: Click New to begin generating the landscape. Please wait as this can take a while. The % progress will be shown for the stage it is in. Step 3: Click Preview to get a visual of where you will view your landscape, along with an elevation map (darker is lower elevation). Use the arrow keys to look around and WSADEQ to move. Step 4: When you are satisfied with your view, press space, then click Render and wait. It will do all the necessary calculations, then start to render, which can take a long time depending on the variables. Step 5: If you want to render the same view but stylistically different, adjust the variables Grid?, Surfaces?, and FOV and click Draw Again. If you want to render a different view, press space and go to Step 3. If you want to render a totally different landscape, click the green flag. EXTRAS: ** Base is the size of the landscape you want. It is the exponent of 2, so base 3 is 8 blocks wide and base 6 is 64 blocks wide and so on. Careful, as this can get processing-intensive. ** Height is the maximum height of the map in blocks. ** FOV (field of view) is how much is seen; higher means less. ** Grid? indicates if you want to see gridlines between blocks. ** Surfaces? = 0 means no surfaces, = 1 renders uniform surfaces, and = 2 renders textures. ** Biome = 1 is green grass with sand at the shorelines, Biome = 2 is a wintery landscape with snow on everything, and Biome = 3 is a desert (cactus not included yet). ** Relief is the change in the elevation of the terrain. 0 relief renders a flat terrain. ** Water is the level of the water. Blocks that are below this become water. ** Trees is how high of a chance that a tree will be planted somewhere. TIPS: Press 1 to show variables. Press 2 to hide variables. Press 3 to show/hide button. Press 4 to show/hide corner ID's of map preview. Press 5 to allow heightmap rendering (if this is too intensive, it will automatically toggle off) Press 6 to switch backgrounds (night and day)