I remixed the Pong game provided by Scratch and turned it into Simple Brick Breaker by using color detection scripts. I added 6 blocks as six different sprites, and when the ball touched the color of a certain brick, the brick hides and the variable "score" increases by 1. The ball bounces off the bricks because after it touches that color, it turns around 180 degrees to simulate real bouncing. In addition, I added a "restart" component--when you hit space bar, the score resets to 0, the ball and paddle go back to its original place, and the blocks show again. In addition, the ball now moves upward instead of into the lava pit when you start and restart--otherwise you would immediately die as the green flag is clicked. Original Project Notes: A simple pong game INSTRUCTIONS *Move mouse to control paddle *Don't let the ball fall into the lava HOW I MADE THIS *The paddle just moves it's X coordinate to whatever the mouse's X coordinate is *I drew the ball using the gradient effect in the paint editor *The trickiest thing for me was to get the ball to bounce off the paddle right. I ended up going on the website and finding how someone else had done it: "point in direction (180 - direction)". I still find this confusing but it works really well. Then I turn a random amount to make it more interesting. MORE IDEAS Make the game more complex or change images.