https://turbowarp.org/154734831/fullscreen?fps=60&clones=Infinity&hqpen When I was little I played a bunch of games where you launch something, upgrade, repeat. (like learn to fly and toss the turtle) This will be the LONGEST version of that kind of genre. This living cannonball built this contraption and wants to see how far they throw themselves with. Hold the mouse down then release it at the right time. They will earn money based on how far they traveled, which can be used to upgrade many different things in the shop. I don't know how many stages there are going to be, but I plan the last one to have a goal of 10^^1000000 linf distance (that's 10^10^10^10^... repeated one million times) It took me about 45 minutes to get my first Earth Token, but it mostly depends on spring RNG.
I had this project sitting in my unshared list for 8 years. I rewrote the whole thing and added the break eternity system which I got used to pretty easily. You are free to remix and add anything you want to improve or extend the game! Break Eternity created by @Patcail: https://scratch.mit.edu/projects/335064418/ PTE Bitmap created by @-Rex-: https://scratch.mit.edu/projects/276674160/ Items used for the stage names are from this Wikipedia page: https://en.wikipedia.org/wiki/Orders_of_magnitude_(length) Music and sound effects haven't been added yet, but you are welcome to help me out with that too. V0.9: Everything up to around 5-10 Universe Tokens should be done now. Added Altitude Reward upgrade and made a few more fixes. V0.8: Added anti-springs and Post-Universe Resistance upgrade!! V0.7: There's a barrier on each stage after the Solar System that cuts the player's speed if they reach it. V0.6: Added additive power, distance reward, and spring upgrades V0.5: Added more upgrades, including the only universe token upgrade that will be in the demo: Player Sales. Added more categories too V0.4: Added five more stages! Currently messing with values though. Be careful V0.3: Background changes after beating astronomical unit, rocket refill spawns much less frequently. V0.2: Fixed a bug where the shop is really slow. V0.1: Rewrote the whole project and added break eternity. V0.0: initial release