X to attack and Y to block. The AI is a slightly below average fighter and you will probably beat it. In the full game, dfifferent NPCs will have different AIs. I wrote it myself. It will have better graphics since it was made by a coder, not an artist. LOL And yes, I know there is one major bug which means the AI flicks between attacking and blocking so fast, it doesn't actually do either. I tried fixing it but it just made it stay on block (I can't figure out why) and I don't want that. If you understand the bug and fix it - just remix and fix it (whoever you are)! <><><><><><><><><><><><><><><><><><><><><><><><><><>This is for Swords of Wrath, a work in progress collaboration! Thread: https://scratch.mit.edu/discuss/topic/248645/?page=1#post-2547413
AAAAAAAGH! Its really buggy - well there is only one bug and we can't put the combat system in the base until the bug is fixed. I explained the bug in the instructions bit. <><><><><><><><><><><><><><><><><><><><><><><><><><> log: Fixed a bug where the AI doesn't attack if you aren't doing anything (V0.2.4) (9/4/17) Fixed a mechanic by which attacks still worked even when the attacker changed to blocking. The bug is still sort of there but it now checks that it has at least gone back to attacking before making the attack by rappyragon (V0.2.3) (~12:30.9.4.2017 A.D.) Fixed a bug whereby it would do something if a condition is met and then do it anyway by rappyragon (V0.2.2) (~12:30.9.4.2017 A.D.) A very big and important bug fix by CheekyApeGames (V0.2.1) (9/4/17) AI added and variables switched about by CheekyApeGames (V0.2.0) (9/4/17) First created by Rappyragon_from_HKDG (V 0.1.0) (9/4/17)