Languages- -English -Español (trabajo en progreso) -français (Travaux en cours) -日本語 (Nihongo) (進行中の作業) -If there are any other languages you want to be translated in the final game, comment below! [THIS GAME IS STILL BEING WORKED ON. AS SUCH, A LOT OF ASSETS AND CODING ARE EITHER UNFINISHED, NON-EXISTENT, OR NOT IMPLEMENTED.] You can remix this, but if I were you, I would wait for the game to be finished or at the very least, near completion. You're probably not going to click this: https://scratch.mit.edu/projects/156044609/ If there are any glitches that don't involve collision detection (I know about all of those), comment them. I'll put your username in the credits as well as the glitch you pointed out. If there are any new additions that you would like that aren't present here, comment them. If I add them, I'll put your username in the credits. Please give constructive criticism in the comments. Any respectful feedback is welcome! Please keep in mind that this game isn't finished yet while commenting! ;) Play in fullscreen! Plot: in-game (undecided) You move with either the arrow keys or the w, a, s, d keys, and complete the mission in order to progress. Press r to respawn, h to revome/add hud (heads-up display), z to attack (not implemented), x to blow pepper on enemies (effects not implemented) etc. If you like this project, consider trying out some of my other projects: https://scratch.mit.edu/studios/4180339/projects/ ---------------------------------------------------------------------------------------------
[This will be translated to other languages shortly] -25 Jul 2017: 100 views! Yay! Sprites: polygonalcube, Scratch, Microsoft, Nintendo, Music: Nintendo, Sega, Rareware, Coding: @polygonalcube, @Spidertest, the original creator of the original scrolling engine (no matter how hard I look, I can't find the original creator. If you can find a scrolling engine that resembles the one that I use, comment it below. I'll put your name in the credits) Title screen inspiration: Streets of Rage (get it? Streets of Rage, Roads of Anger? Okay...) First love: First favorite: Features- -music slider -sfx slider -frames per second counter -controlled jump heights -main menu -save feature (not sure if it works) -plot (unfinished) -parallax scrolling (in-game, but unused and unfinished) -bitmap x vector art style (most bitmap assets are placeholders) -fall damage -no Vexento music (I'm sorry, I just, really don't like Vexento. If you like it, that's perfectly fine. I'm clearly in the minority because EVERYONE seems to like Vexento music. I just, don't...at all. If you like Vexento music, that's fine! I'm clearly in the minority anyway) -robust knockback engine -realistic character design (by me) -horizontal and vertical scrolling Working on- -more levels -a language option -multiplayer mini-games (questionable) -plot -vector versions of bitmap costumes/assets -parallax background -custom soundtrack (if anyone knows a site or app where you can make high-quality tracks, comment them. If I use it, I'll add your name to the credits) -save feature (unfinished) -more enemies -character designs -boss fights -3d models (using Blender) -attacks -no touch damage -damage balancing Update Log- -version 0.01: alpha shared to Scratch -versions 0.02-0.04 were done off-screen... -version 0.05: updated some sprites -version 0.06: same as 0.05 -version 0.07: same as 0.05 -version 0.08: started translation process -version 0.09: started programming attacks -version 0.10: placeholder plot -version 0.11: updated localization -version 0.12: separated the volume slider into music and SFX -version 0.13: programmed attacks -version 0.14: made slight changes to main character design -version 0.15: started programming Nipper Plants from Super Mario Bros 3 -version 0.16: programmed fireballs -version 0.17: added main menu music and fixed a volume glitch -version 0.18: started programming water -version 0.19: started programming ledge grabs