The stage is currently setup so the user can use sliders to set up a velocity anywhere from 0 to 20 m/s and an angle anywhere form 0 to 90. It can calculates the horizontal and vertical components of the velocity and draw a vector diagram in the upper right. When the fire function is called, the projectile is fired and a path is left behind. The vector updates to reflect the current values of velocities. You will need to make a remix of this project that will then be shared for the assignment. What you need to do: 1. Customize the look of the program. What do you want the background to be? What do you want the projectile to be? 2. Decide on user controls for adjusting angle and velocity. 3. Give the user a way to fire the projectile. 4. Create a new sprite that can be used to try to catch the projectile, and have it do something if the projectile lands inside. 5. After the projectile lands, have it announce its range and maximum height. 6. Give your users instructions.
Right now this is not functional, students need to get it working. You will eventually be using this to complete a worksheet.