-------Controls------- Move forward: Up Arrow. W Move Backwards: Down Arrow, S Turn Tank: Right/Left Arrow, A/D Keys Turn Turret: z and x Fire Turret: Space key or 0 Press 'M' to change the map Change your gun by using the 'Tank' variable. Tanks: 1. Smoky (V.1.0.8: 20% Crit) 2. Vulcan (Infinite fire-rate, 1 second turret start-up) 3. Firebird (Enemy burn) 4. Freeze (Enemy slowdown) 5. Shaft (One-shot and scope) 6. Ricochet (Ricochets off of walls) 7. Railgun (V.1.0.1, Piercing shot, 1.1 sec charge-up time) 8. Hammer (V.1.0.3, 9 pellets, huge impact force) 9. Twins (V.1.0.7, Infinite fire-rate, good impact) 10. Uzoona (V.1.0.7, Infinite fire-rate and range, burns) 11. Cessna (V.1.0.9, Big blast radius, huge damage and impact) 12. Isida (V.1.2.1, Can heal self) 13. Striker (V.1.1.1, Control missile with turret, you can now hold space for salvo mode (shoots 4 missiles out and uses a scope)) 14. Chargex (V.1.1.3, Charge up for higher size, damage and impact) 15. Bull (V.1.2.2, Rammer, burns on using energy) Destroy the enemy. 16. Thunder (V.1.4.5, Splash damage)
I got inspiration from Tanki Online, I liked the tanks in Tanki so I made them in Scratch! Post your rank and favorite tank below! You can find the game Tanki here: @http://tankionline.com/battle-en.html check it out! Its a good game. --------Updates------- June 21 V.1.0: - Game released June 22 V.1.0.1: - Added Railgun tank - Lower temperatures slow you down more the colder you get - Added enemy Freeze tank and Ricochet June 23 V.1.0.2: - Fixed and added various stuff July 18 V.1.0.3: - Added Hammer tank (Can shoot 3 times in a row and then needs to reload). July 19 V.1.0.4: - Fixed many glitches July 20 V.1.0.5: - Added burn and freeze effects for enemy attacking you August 15 V.1.0.6: - Added Twins tank (Doesn't work the greatest yet) August 18 V.1.0.7: - Fixed Twins tank, Works much better - Added Uzoona tank (Custom idea, Machine gun like) August 19 V.1.0.8: - Added animations for your bullets when they hit an object - Added twins enemy - Gave Uzoona the ability to burn enemies but decreased hit damage - Balanced out Smokey's damage and gave it a 20% chance to crit - Also gave Smoky slightly less reload time August 20 V.1.0.9: - Added Cessna Tank (Bombs enemies, Thanks to my mom for helping me make this) November 8 V.1.1: - Added Isida, very short range but high dmg November 9 V.1.1.1: - Isida now heals your health if used with no enemy around - Added Striker tank, fires missiles that follow the direction of your turret November 11 V.1.1.2: - Big Update! Fixed the huge lag glitch - Enemy now follows you around the map - First 6 likes! November 12 V.1.1.3: - New turret! Chargex, Charge up the plasma ball for faster speed and more damage! November 16 V.1.1.4: - Nerfed smoky critical hit damage November 20 V.1.2: - Buffed Hammers firing speed - Changed Strikers missiles - Freezing an enemy now also slows movement - Made quite a few changes to Cessna's bombs, range no longer affects the bombs, and reload time drastically increased. - Changed railgun status to m3 and changed it to more like the actual games railgun. - Changed art of most turrets to higher level forms - Added WASD keys November 24 V.1.2.1: - Reduced clones from both firebird and freeze to (hopefully) cut some of the lag from the turrets - Changed damage from these turrets to compensate - Changed shaft to allow better sniping - Nerfed ricochets reload but buffed speed - Buffed Vulcan's firepower November 30 V.1.2.2: - Added Bull tank - Changed Rails beam to a solid beam to fix aiming errors, also increased shot speed December 2 V.1.2.3: - Shaft now 1 shots tanks - Fixed position errors of enemy (Somehow, for me this reduced a ton of lag!) - Added Vulcan enemy tank - Nerfed twins (It was very overpowered) December 5 V.1.2.4: - Once again changed some of the turrets art (Mostly my custom ones) - Changed Bull, Burning the enemy now requires energy - You can now personalize your tank by changing the tank colour variable! - Fixed up Ricochets shots to balance things out December 6 V.1.3 (BIG UPDATE): - Added impact force - Critical hits from smoky now stun the enemy! - Edited Bull to balance it out - Finally fixed the freeze teleportation glitch! (It had me stumped for quite a while) - Changed the way shafts laser works and fire-rate, can still one shot tanks. - Made more room for the varibles December 7 V.1.3.1: - Added Arcade shot for shaft! Fast click space to fire a weaker bullet or hold space to fully charge a shot! - Vulcan now takes a second before it starts firing, this makes it more like the real game December 14 V.1.3.2: - You now take a LOT more burn from firebird, beware! (Changed speed of heat-up to compensate) December 15 V.1.4: - Added sound affects :D - After recording some sounds, I realized twins has way to fast of a fire-rate I reduced it but changed damage properties to balance it out - I am starting to work on a 2-player version of this game, stay tuned! December 20 V.1.4.1: - Changed shaft again, charge shots now deal more damage the longer they are charged up - Added "Total Kills Made" Varible January 15 V.1.4.2: - Added animations for hammer shots - Changed how burn and freeze damage works (You take less damage now) - Isida's aim has now been fixed up! - Rearranged Varibles January 27th V.1.4.3: - Added some animations to make it look more realistic - Changed back firebird/freeze to its old state to make it look smoother - Changed Freeze's look (It was looking kind of bleh before) - Fixed the shaft energy glitch - Changed all classic turrets to match M3 status February 14 V.1.2.4: - Buffed strikers fire-rate - Hammer shots can now hurt you after they ricochet - Changed art of ALL turrets to higher quality ones - Fixed Isida energy glitch - Increased max enemy burn to 6 instead of 4 but reduced regular damage by 25% - Changed Rail's charge up speed from 1.5 to 1.1