[!!!] 'arrow keys' or 'space' to navigate through screenshots I'm getting pretty excited about my progress... All what you see on these screenshots is completely customizable! :) For your information: This project is not connected to Mojang in anyway. It is a fan made project to test what I am able to do with scratch. I do not own the art or any idea! General stuff:. I am working on an update (v0.1.0) for my version of a 2D Minecraft. There were some big issues with the first engine published in the pre alpha which caused me to rescript the entire project from ground up. I can't say a date when v0.1.0 (the update I am showcasing here) will be published yet. It'll come out once I implemented at least the features that were allready in v0.0.2. Future plans: >In the very early versions of 2D Minecraft was a function for custom structures which haven't made it back into the version yet because there were some compatibility problems. I can confirm that I am going to readd structures but I can't promise that they'll be in v0.1.0. >The commands in v0.0.2 were... were... propably the worst thing I've ever done on scratch. xD I'm going to make them much more powerful and propable add a command parser to make them more like the commands we now from the real versions of Minecraft. >In v0.0.2, you aren't able to see the durability of an item if the item isn't in the hotbar. That was simply because I've reached scratchs project wide limit to clones (I don't know how that was possible xD). In v0.1.0, I am using much more stamping and using some clones twice. Additionally, you won't be able to see both anymore: durabiltiy and number of items as items with durability aren't stackable. This means, durability is going to be visible at any point in time. >I plan to create a project to simplify creating addOns. It is going to take a lot of time and I haven't started development yet. It will most likely take a few months (after the release of v0.1.0) until it will be finished.
Update 16/07/2017: >work on a world generator which generates the exact same world when given the same seed >added world seeds Update 26/06/2017: >progress on making chests functional >>doesn't work yet :| Update 25/06/2017: >added command blocks >>no GUI yet >20+ new graphics >fixed numbers & durabilities in case of different inv tabs Update 09/06/2017: >added durability and item numbers Update 27/05/2017 II: >added chest block >updated tab icons >crafting now fully works >>added "Craft!" button >"Craft!" Button now appears right in front of the result field Update 27/05/2017: >made workbench functional >added furnance block >fixed shaped/shapeless recipes Update 17/05/2017 V: >added inventory argument "standardInv" >added possibilty for blockEvents to handle variables >clicking on a block can now open an inventory >added workbench & workbench inventory >made light algorithm much faster Update 17/05/2017 IV: >readded basic crafting >>improvement: support for shapeless crafting recipes Update 17/05/2017 III: >improvements to pistons Update 17/05/2017 II: >added rotation to blocks >added 'wrench' item to rotate blocks >pistons now work in all four directions >commands now accept items with a space in between [e.g. "minecraft:oak log"] Update 17/05/2017: >added first pistons!!! :) >>no redstone system yet, as this needs far more work >>for now: click on a piston to make it push/pull blocks :) >added system to interact with blocks [New screenshots showcasing pistons added to this project!] Update 16/05/2017 IV: >some huge bug fixes for the light algorithm >>not polished yet >>light doesn't auto update after moving : / >>because it's working kind of how I expect it to, there's a new screenshot :) Update 16/05/2017 III: >new light algorithm allowing support for multiple light sources >>doesn't work as expected -again! xD I need some time for fixing, so no screenshot yet ;P Update 16/05/2017 II: >first implementation of light & shadow doesn't have bugs anymore >new screenshot added to this project :D Update 16/05/2017: >started working on crafting system >created own 'minecraftish' block graphics >>the plan is to replace all graphics by my own >first tests on implementing light & shadow >>very basic & not working as expected yet [There's a new screenshot for you to look at :)] Update 10/05/2017: >development paused - working on Phantom Shadows :) Update 01/05/2017: >completed inventory logics >>no bugs anymore :) >added inventory logics tab support >>fun fact: I was able to create a backpack addOn in about 10 seconds of time just to test the tab inventory logics. >added command: /clear Update 29/04/2017: >first inventory logics >>is full of bugs at the moment >>doesn't work reliable Update 28/04/2017 III: >added better block breaking & placing >hotbar now reacts to number keys >player places the block currently selected Update 28/04/2017 II: >added first commands: >> teleport <selector> <x_value> <y_value> >>give <selector> <item name/ID> <amount> >added hotbar selector Update 28/04/2017: >readded item drops >readded item collection mechanics (more powerful than ever before :D) >>The system now allows filling up a slot up to 64 items before using a new one (in the last version, the system just skipped slots where "itemsInSlot + dropAmount > 64") >fully functional inventory >>no item movement in inventory yet >>>is very hard to implement because I need to make it compatible with the tabs >fully functional tab save space creator (allows things such as backpacks) >added hotbar (graphic only: shows item in hotbar but no selector) Update 27/04/2017: >fully functional tab rendering system with tab icons >implemented changing tabs & different inventory overlays per tab Update 25/04/2017: >fully customizable inventory system (slot overlay) >partly implemented tab renderer