Try to catch the April Fool's Elf! Press the green flag to begin! Tap him to try to catch him! You have a time limit of 30 seconds. One global variable (Number of Caught Times) will state the total amount of times that the Elf has been caught! The other global variable (Number of Failed Catches) will state the world's failed catches! "My Score" will state the amount of times that you have caught the Elf, if you manage to do so. "My Fails" will state the amount of times that you fail to catch the Elf!
#KEEPCATBLOCK Don't worry if you can't catch the elf, you're not supposed to be able to! It's a prank! A big congratulations if you succeed! Let me know in the comments if you do! Does anyone think that they know how I programmed the Elf to disappear when you try to catch him without looking at my coding? My remixing & studio policy: Please don't remix this project if you're only going to make a minor significant change or if you're not going to make any change to it at all. I would really appreciate it if you would ask me for permission before using any part of this project and before remixing it (even to make a major change). Also, please don't add my project to "Add-All" or "1000 Projects" type studios. Thank you fellow Scratchers. P.S. The Elf is really just Monkey2 coloured very differently and wearing the HatWinter! Please let me know of any glitches; this is still a bit of a work in progress. I know that the variable do not really work... #AprilFool'sDay #elf #prank #joke