Every turn: Currency is increased based on the number of buildings Housing Requirement is increased by 1 Religion is decreased by 1, with a chance of nothing happening if churches are present. Power is decreased by 1, with a chance of nothing happening if windmills are present. Citizen Happiness is Religion + Power. Space to advance turn. Up and Down arrows to change creation state. 1 is Tier 1 building - +1 currency -1 requirement - costs 2 2 is Tier 2 building - +1 currency -1 requirement - costs 3 3 is Church - chance of +1 religion - costs 4 4 is Windmill - chance of +1 power - costs 4