Use W, A, S, and D to move and click to shoot. Q and E to switch weapons. T to place turret. Click turret icon to switch turret type. Walk on an item to collect it. Space to pick up ammo cartridges on the ground. NOTE: This project says it is a remix, and it was. 3-5ish years ago. Please do not say I am project stealing. At least 99% of this code is mine. I still credit jhcope in making a cool project, and it inspired me to make this, just please know I did not copy what they did. Thank you. Occasionally somebody thinks that, and it has been suggested I repost this so it will not be considered a remix anymore. Sadly, this will reset the 850 views, which has taken years to accumulate. I don't know why it says May 01, 2018, maybe that is when I reposted it after it was taken down for a short period, or it is just glitched. Alright, enough rambling on about the hardships of this project, moving on: Most important things in Notes and credits, including the credits buried deep in there somewhere. Just in case, most of the art is from me, some from Bing images, sounds from sound bible.com, based on the game by Ninja Kiwi. Whilst it has been made less violent than it was, this game does contain 2 dimensional fantasy violence with semi-realistic sounds and graphics. Please don't play if that isn't your kind of thing.
1.3.87: Grand reopening! Changed title screen. changed update number format. Removed sound display and star ratings to declutter menu. 4.8.6 Changed menu, minor bug fixes, update in progress. v4.8.2 850 views! Woooooo! Increased accuracy of weapon mapping to player. Will patch in new sounds now. v4.8.1 Sorry it has been a while! Hit 750 views, so i am bringing a new sound update to replace that annoying glitchy gunfire sound! You can hear new sounds on menu! (credits to soundbible.com, sounds heavily modified) v4.8: working on update v4.7.5 Hehehe, easter egg time! Hint: let the zombie mech's health get above 1000... v4.7 made boss arena, implemented zombie mech there, arena still has glitches though v4.6.25 redid zombie mech, credits for base image to fandom.com, will implement boss tomorrow v4.6 Redid turret placement system, a couple of bug fixes. v4.5.5 Changed menu setup, made it possible to use tesla. v4.5.1 Tesla Mk I fully programmed, now I just need a way to use it in game! Will begin mission 3 soon. v4.5 Second mission done! New weapon: Tesla Mk I, partially programmed and will appear in mission 3 v4.4.9 Almost finished second mission, will hopefully finish tomorrow! Hopefully mission 3 will take under 2 months instead of a year like mission 2! v4.4 removed screen asking to share, over 600 views speaks for itself NEW EVENT: David V Goliath: Shielder zombies are larger, and have a 98% chance to resist a killing shot! How many giants will YOU slay? v4.3 Added a new event, virus samples! On the (new!) last stand map MAY 31: HAPPY 1 YEAR ANNIVERSERY TO THIS BEING ON THE WEB!!! n memory of this project, a copy of the earliest code for it I could salvage is at v4.2 ADDED WICKER BOSS (50% chance) v4.1 Removed Christmas visual changes. Working on assault team. v4.0 That's right, the project has finally been fixed to be appropriate for scratch again! Time to celebrate by destroying some zombies! To the scratch team: I realize a report was filed because I 4got to credit sounds (sorry), I have added credits below: added credit: listentoyoutube.com for the music, soundbible.com for the zombie groan, although that is marked as free to use. v3.9 Added reminder to comment etc., also added star rating system. v3.8 Minor update, a few bug fixes. v3.7 Put in game rating, made it so you have limited ammo and need to buy more, made it so when you reload you drop the cartridge on the ground, which you may pick up to reclaim unused ammo. Quick note: many of the hints on the menu are outdated, I will fix that soon. v3.6 Released highly experimental sniper turret (based off of the heavy turret from the real game), still has some bugs, accurate over 95% of the time, instantly kills all basic zombie types, uses 5 ammo at a time, 33% chance of getting 1 when you pick up a turret. Bugs to be removed: Doesn't disappear until next mission starts or green flag clicked, can't take multiple shots at each zombie, occasionally misses (when zombies spawn within 0.1 seconds of each other) v3.5 added stand to turret, working on new turret type V3.4 Christmas update: Added Santa's Nightmare mode. Also, made new menu screen with snow effect, as well as gave normal zombies on onslaught mission Santa hats. :) -Enjoy the new mode... It will enjoy destroying you... V3.3 MAJOR UPDATE: Finished boss Made into onslaught mission Added communications (i.e. I've released some supplies into the side cargo bays, hopefully they can help") Added XP, cash, strongboxes, and working on more. v3.2 Made into official map, made explosives, working on shadow regurgitator. v3.1 Multi-Player disabled due to lag, if you want to use it, reconnect the script yourself to activate. v3.0 MULTI-PLAYER! (ok fine, it's currently just simulated, you aren't playing with real people, but hey, its somebody to crush zombies with, right? v2.9 ZOMBIE A.I. Almost complete! They will now break the barrier and then attack you instead of sitting there! They will follow you until they die once the barrier is down! Also added movable metal sheets! Zombies do not count these as obstacles yet but I'm working on that. v2.8 THANKSGIVING UPDATE: Grenades now replaced with miniature exploding turkeys! Also major update to gunfire, removed lag issue, turret also causes almost no lag! v2.7 MAJOR UPDATE: Added anti-lag mode (disables all splats, puddles, adds simplified explosions, disables turrets, etc.) Also made boss easier Without anti-lag the turret now has a laser guidance system to make it have a 1000% increase in accuracy v2.6 changed look of missiles v2.5 DISABLED WHILE DEVELOPING LEVEL v2.4 Tips added in menu Earlier update data removed to clear space