It's also 100% Pen! The evidence: ^^^^^^^^^ Use Turbo to make it much smoother and faster. (Shift-Click the flag) You can press "t" to enter a command. Commands so far: /changeID <ID1> <ID2> Change the color of certain tiles. What I mean is.. ID2 will be the ID number that will also become the ID of ID1. IDs: 1 = Grass / #00ff00 2 = Dirt / #654321 3 = Stone / #808080 4 = Water / #0000ff 5 = Sand / #f4a460 NOTE: Water smoothing is glitching (as you will be able to see when you toggle it to 1), so please don't leave any critical comments about that. I appreciate constructive criticism, though, so any suggestions would be welcomed. Thank you, and have a nice day :)
Credit goes to you, for viewing this project. Yeah, you. Don't look behind you. You, sitting at the computer. Thank you! Don't forget to love and favorite! Unwanted Features/Glitches: When the terrain is being pre-loaded, the generation causes the tile (b) to be a random number more than the tile before it (a). This is a basic form of fractal-terrain generation. When the height gets too high or low, the terrain looks strange (especially when it's too low). Updates: v1: Initial release, scrolling v1.1: Added smoothed-out water, not completed yet v1.2: Added tile-changing IDs.