Note: At the high score screen, please wait a few seconds for it to process the data (if nothing happens after 10+ seconds, then you should probably press stop). Second note: On 'play' mode, only the top twenty scores will show up on the high score board; if you don't rank within the top twenty and you want to see how you did compared to others, press "see inside" and go to the stage for further instructions. Click the green flag to start. There are instructions in the project. New games are generated at the 59th minute of every hour through a python server I have running (thanks to @Dylan5797, I believe, for creating the scratchapi python module that allows me to send values from python to a cloud variable). However, this is experimental, and may well crash - in this case, somebody will need to be on the project in order for the new game to generate. So, if you want new games every hour, I would still highly encourage you to love/favorite this (so that people will see it in their news feed), tell your friends about it (but be careful not to spam, and don't advertise on other people's projects), or maybe suggest it to be featured at https://scratch.mit.edu/discuss/topic/245007/ . At the main menu, click "instructions" to learn how to play. Use the arrow keys to scroll through the instructions. Click "practice" if you want a new game to be generated locally for you (locally meaning only you will ever be able to see it). Please note that your scores on this mode don't actually save. However, at the end of the game, you will get to see your time, and it's great practice if you want to be able to set high scores on "play" mode, improve your addition, etc. Click "play" if you want to play the game stored in the cloud (which is randomly generated every hour). On this mode, your score will be saved (if you are a signed in Scratcher with WiFi), and when you complete the board, you will get to see the table of all scores on that board (with the username of the scorer as well). Use the up and down arrow keys to scroll through this list, and click the "home" button to return to the main menu.
CURATED!!!! 6/29/17 - 6/30/17! THANKS SO MUCH TO @HOPE4TOMORROW!!!! 7/1 - 7/3 Top loved!! This game was inspired by an app called Numnet (developed by Gil Weiss) that I played many years ago and was absolutely obsessed with. Unfortunately, it no longer exists, but I credit Gil Weiss for giving me this idea. Also, although I didn't want to use the name "Numnet" as this game is quite different from the original app, the name "NumWeb" was definitely inspired by that app's name. The name is supposed to be because you're making a "web" of numbers 1-9 that add up to whatever two-digit number. I would like to thank @cakemaster for the binary/decimal converting system used in the high score saving system, and @DadOfMrLog for the script to fix a glitch that prevented the system from changing cloud variables in the middle of the high score save script (which would have basically rendered the entire high score system unusable). Also, I modified a script (the script is a part of a now much larger script defining the custom block "sort list" in the stage) by @HarryB178 to sort the scores from least to greatest (so that the system knows in what order to print high scores). The spider web that I used in the buttons on the main menu are from Clipart Panda. If you think you should be credited and I forgot you, please let me know. Changelog: 6/6/17: Project shared; various glitches fixed with the high score system 6/7/17: Board randomization modified to make sure that all two-digit numbers are less than the sum of every tile on the board; fixed Scratch glitch that prevented the "find things" variable from being changed 6/10/17: Project 100% (known)-glitch free (and thus version 1.2 [1.0 was the original, 1.1 saw the high score board fixed) 6/16/17: I thought the project was glitch free last week, that was funny :P. Fixed glitch that cause insane lag because the board generated itself three times on top of each other, and a high score glitch that decoded the data incorrectly and messed up scores; added "processing" message to high score board. 6/17/17: Python server functional, I think. New games are now generated automatically, but the game can detect if the server has crashed and in this case can continue to update itself the old way; version numbers deleted because they were getting annoying :P. 6/24/17: Fixed minor glitch that allowed users to scroll past the end of the high score board; discovered limitation that allows only twenty scores to print on the board