Press the coord button to enter the x and y coordinates of your destination, then sit back and watch my not at all buggy any more flight attendance program.
This is just a fix of my old "Pushed: Shuttle" that uses trigonometry to do things more efficiently, and also uses forced buffering ("Run without screen refresh") to deal with larger numbers of objects. This brings me back to the days when I made the original ^.^ I like this, I'm thinking of throwing in some orbit stuff, like in "going down" to make some really nice object dependent locations and stuff... it'd be really cruzy :D