Credits: Inspiration: @-Nova- Text Engine: @Oranium and me. 3D block: @wizzwizz7 and @PullJosh Music: Lights by @OfficialVexento This project has 1 sprite and is 100% pen. Development time: ~4 hours Number of blocks: 1.5K How to play: Insanity is a memory game with a game-changing twist. Each round, you need to click on the five dots in the middle of the screen in a certain sequence. Each round, one of two things may happen: 1: Another dot is added to the sequence, the dot that is added is colored green. For example, suppose that the sequence in the previous round was 1 1 2 5 and the second dot is green, the sequence you need to click on is 1 1 2 5 2. 2: One dot is removed entirely from the sequence, this is the game-changing twist. The dot that was removed is colored red. For example, suppose that the sequence in the previous round was 1 1 2 5 2, and the second dot is red, the sequence you need to click on is 1 1 5. As you play, you gain "momentum"; Your score increases more and more as you keep playing. There is a time limit to click on the next dot in the sequence, if this time limit runs out or you click on the wrong dot, you have to restart the round and you lose all of your momentum and 500 points. The time you have decreases as you click on the wrong dots. The time you have left is displayed in a red semicircle. The portion of the sequence you have entered is displayed in a green semicircle as well as in text in the middle of the screen. Your score is shown as text near the bottom of the screen. Your momentum is shown as a bar below the score; the longer the bar, the more momentum you have. You start with 1000 points. You lose when your score becomes negative. Your final score is the most points you had at any particular time. My highest score is 19625.