The traditional "memory" game. Click to reveal the hidden identity of the sprite, then try to find the matching identity.
This was my first attempt at creating a memory game. I found it a good challenge, but I would like to try doing it again with a slightly different approach. In this version, when you click a sprite, it first checks to see if this is your first or second click, then checks if that sprite has already been clicked. I am wondering if trying a different logical flow will allow me to simplify the programming. I'm also wondering if there would be any benefit to using clones. (Maybe this would avoid the problem I had where I couldn't use the "x-position of SpriteX" block to select the sprite I was programming, which forced me to have to come up with a way to trick it!) Next steps will be: - to create a procedure to set the sprites in the grid in random order - to create a procedure so that the hidden identities are randomly assigned - to allow the player to select the grid size (i.e. # of sprites)